Legacy dredge primer11/8/2023 ![]() don't run more than one Dread Return without a dedicated target nonessential cards are usually best if they're black creatures. There are a few other rules of thumb-e.g. ![]() Minimum of 12 lands, 11 Dredge cards, 8–12 looting effects or discard outlets, and quads of LED, Narcomoeba, and Therapy. I understand not wanting to tell people 'this is the way to play this deck', but someone new to the deck is, almost by definition, poorly placed to tell whether any given net-deck is a good place to start or not.Īny chance you could update the primer with a few solid examples? If you really don't want to do that, what about linking to a few (relatively current) examples that would be a good starting point?Most of the deck is reasonably fixed. The primer is excellent, but the lack of sample lists is unfortunate. One of the things I enjoy about this deck is that there isn't really a "right way" or "wrong way" to build it (within reason) unless you're on manaless. With all this said, I am far from the best dredge player, and my own confirmation bias may cloud my thoughts here. I have played ashen rider in the past, I like the card a lot, but due to some of the local meta decks I didn't have room for it. Sideboard return targets are Iona and Elesh-norn. This enables not only an instant combo kill, but in the case of Flayer it can still be used to grind out some games. That stated I am also more of a combo player at heart and I always play with the combo kill unless it just needs to come out in favor of other targets.Ĭurrently my main is 1 Flayer of the Hatebound and 1 Flame-Kin Zealot. If your local meta is full of fast combo decks, I believe you should have a combo kill. Suffice to say, there is a reason you don't see a lot of lists running it.Īs for using combo kills to be faster, that debate is one of the oldest ones about this deck. Check the old thread for a lot of detail discussion and bickering over it. He also typically changes a lot of the math behind card counts. Thanks a bunch,Gris almost always amounts to win more showboating than actually winning the game. Most of my questions are probably due to inexperience with the deck (and influenced by my local meta), but it'd be great to know how do you guys feel about these questions. Does Iona MD fix these matchups without sacrificing MD consistency? My reasoning behind this is that I feel that without this kind of a combo-y package, it's really hard to race other combo decks like TES and Depths/Depths Reanimator. In fact, most recent lists do not include FKZ.Ĭurrently I'm dedicating two MD slots to DR targets (Griselbrand and FKZ), which I'd really rather not. Could you explain your reasoning though? Because it seems like it's not just you that doesn't like it at the moment. ![]()
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